In order to properly react to things, Elizabeth had to have emotions. The developers made a "Liz Squad" group, in charge of the character and dedicated to populating the world with objects for Elizabeth to interact with, which was claimed to be led by either Ammanda Jeffrey or John Abercrombie (who also did the AIs of the first BioShock). The team tried to ensure she would almost always be on screen, while at the same time ensuring she didn't get in the way of the player. Originally, she just left Booker after the crash, but this made her seem like a "flighty nutjob" and parts with Elizabeth trying to resuscitate Booker before getting permission to leave were added. Another change made was to Infinite 's beach scene, due to negative reactions to the character. One of the reasons this was changed was to allow more freedom to the player (rather than having her grab Booker to point at things) and to allow her to have a presence even when off-screen, in addition to giving her more personality. The player character, Booker DeWitt, would also be mute, and so conversations between them would be non-existent. Įarlier versions of Elizabeth were mute, in part due to anxiety in making her "work", being more of a " Gibson Girl". BioShock 's Big Daddies and Little Sisters provided the groundwork for the A.I. Ken Levine's, creative director and lead writer on BioShock Infinite, described Elizabeth as the "emotional center" of Infinite. character was decided on as the developers felt it had not been done well since Half-Life 2 's Alyx Vance. Having Elizabeth to bounce off the player helped reduce the sense of "treading water". The idea for a character like Elizabeth came about due to both System Shock 2 and BioShock being "solitary experiences", due to other characters either being behind glass or dead. However, GamesRadar's Matt Bradford criticised the inconsistencies of her lockpicking lines, and bit-tech's Edward Chester felt her resource-gathering abilities and other elements of the A.I could break immersion at times. was praised, as was her character and narrative role. She has been positively received, and Infinite reviews particularly highlighted her role. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette.Įlizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. companion in video games since Half-Life 2 's Alyx Vance. ![]() Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Her relationship with Songbird was partly based on Ken Levine's personal experiences, and she is slightly naive after having lived most of her life in a tower. Russian cosplayer Anna Moleva was brought in to be her "face" and used in live-action adverts, after developers saw her incredibly accurate cosplay. The character is voiced by Courtnee Draper, while motion capture was done by Heather Gordon. In it, she takes on a more femme fatale role and serves as the player character in the second episode. In addition to the main game, Elizabeth also appears in the two-episode downloadable content campaign "Burial at Sea", set in the underwater city of Rapture and evocative of film noir. To prevent her from leaving Columbia, a remote "Siphon" is made which limits her powers, and she is locked in a tower under study and guarded by a giant mechanical bird known as Songbird. Elizabeth can also make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. ![]() companion in BioShock Infinite, the third in the BioShock franchise. Her dress changes several times over the course of the game.Įlizabeth is a fictional character and A.I. Elizabeth as she first appears in BioShock Infinite.
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